New Update Released
I just released a new update with some tweaks and new content.
I have updated the main page with information about the new dodge mechanic plus more detail about the general game mechanics.
There is a new stage background and I added a stage select screen to the menu. The menu controls are also a bit more intuitive now. I'll be overhauling the menu eventually but for now it's still very basic and clunky.
The new stage uses a slightly different perspective from the other stages and I'll probably add a few more in that style for variety.
The AI has been tweaked to be less aggressive and to back off occasionally to make some space. The AI also uses dodges now and I tried to make them vary their attacks more.
I have also optimized the game quite a bit and added a simple pause button.
Files
Get First Cut
First Cut
Status | Prototype |
Author | Drasnus |
Genre | Fighting |
Tags | 2D, Gore, Local multiplayer, Multiplayer, Pixel Art |
More posts
- First Cut: Samurai Duel - Now Available on SteamJan 17, 2024
- New Trailer, Release DateJan 02, 2024
- New Footage: Beta 0.27Aug 28, 2023
- New Footage: Beta 0.26Jul 23, 2023
- Closed Beta on SteamApr 14, 2023
- New Years' Check-inJan 15, 2023
- Steam Page / TrailerNov 14, 2022
- More News - Discord, Steam, New FootageOct 21, 2022
- Further ProgressAug 31, 2022
- Art Pass 3: Customisation and DeathJul 07, 2022
Comments
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How does custom background work?
Thanks for recording yourself, it's a really valuable means of feedback.
Master difficulty is downright silly, I saw him do some stuff in your video even I didn't know he could do. Good job beating him.
The window for blocking is quite wide but it can be tricky recognizing each attack in time to react to it, especially using keyboard controls. I'm thinking of adding a 'game speed' option so new players don't get thrown in the deep end.
This game is the best! 10/10
Thanks buddy.