A downloadable game for Windows

Download NowName your own price

2021: I have started development on a premium version of the game with improved visuals and features. More info to come.

This prototype version will remain free and available as it always has.


A small fighting game started in 2017.

Face off against a friend or fight the computer.

This game can be played with a gamepad, a mouse and keyboard or just a keyboard.

Multiplayer can be played with either 2 gamepads or 1 keyboard and 1 gamepad.


Gamepad (xbox):

X = Attack

A = Dodge

D-pad = Move/Aim Sword

RT + direction = Shove

Gamepad (playstation):

Square = Attack

X = Dodge

D-pad = Move/Aim Sword

R2 + direction = Shove

Mouse and Keyboard:

Left Click = Attack

Right click or C = Dodge

Mouse = Aim Sword

WASD = Move

Middlemouse or V + direction = Shove


Z = Attack

X = Dodge

Arrow Keys = Move/Aim Sword

C + direction = Shove

How to Play:


Pressing attack will perform a horizontal attack.

Holding up while you attack will perform a high vertical attack.

Holding down while you attack will perform a low vertical attack.

Holding the attack button will let you delay your attack.

Holding your attack will charge your movement speed when you release it.

You can cancel an attack before it begins by dodging.


Incoming attacks can be blocked by holding your sword at the correct height.

If you press attack immediately after blocking you will perform a counter attack.

When two attacks meet in the air they will be parried.


There are two kinds of dodge:

A normal dodge will duck under a horizontal attack, but you will be vulnerable to vertical attacks. You can block while ducking.

Pressing up while you dodge does a sidestep. You will avoid vertical attacks but will be vulnerable to horizontal attacks. You cannot block while sidestepping, but pressing down will change your dodge into a duck.

Holding the dodge button will let you stay down until you release it.

If you press attack while dodging you will attack after getting up.


Hold the shove button and press forward to push your opponent away. Press backwards to pull your opponent towards you.


Blocking your opponent and pressing attack as quickly as possible will result in a counter slash that will be faster than normal.


Blocking attacks, being shoved, and missing swings will build up fatigue which slow your attacks down slightly.

Fatigue recovers very quickly when you're not currently performing an action.

Fatigue can be avoided by dodging instead of blocking, aiming strikes carefully, and using footwork to stay out of range.

The first attack to connect will win the round.

More About:

This game is a prototype and is rough around the edges, especially the menu.

Let me know in the comments if you have any feedback or suggestions about the gameplay.

If you find any bugs or crashes please leave a comment so I can investigate.


If you get this message:

FATAL ERROR in Vertex Shader compilation
ShaderName: shColorReplaceBlend

D3DXCompile failed - result

You need to update DirectX. Try this:


I've found that occasionally the game will run slowly on certain machines for no reason. If the game is sluggish try opening the options.ini file in notepad and changing the line:




This might fix the problem.

^ This should be fixed now.

The game is running at half-speed (30-40fps consistently, feels sluggish and slow):

Try opening the options.ini file in notepad and changing 'AlternateSyncMethod' to 1.

You can also try running the exe in compatibility mode.

Also try installing Visual C++ 2012 x86 and x64.



Updated 25 days ago
Rated 5.0 out of 5 stars
Tags2D, Gore, Local multiplayer, Multiplayer, Pixel Art
Average sessionA few seconds
MultiplayerLocal multiplayer
Player count1 - 2


Download NowName your own price

Click download now to get access to the following files:

First Cut.zip 27 MB

Development log

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Viewing most recent comments 3 to 42 of 374 · Next page · Last page
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absolutely awesome, makes me wanna play Ni Ten Ichi Ryu (Two Swords, One Heaven) by Photek with this game lol

love seeing this game getting updated,  reminds me of Bushido Blade and Hellish Quart (fun fact : there was a Samurai called Hasekura Tsunenaga who went to the city of Rome around the 1600s, so maybe we could possibly see a samurai in HQ, or maybe when we see mods support)


Slick as a hell. Love all the little animations for each kill.

amazing, 2d bushido blade

Can you turn off blood?

There will be an option for that in the full release on Steam.

One of the best games I've played in a while, I feel like it would benefit from an in game tutorial because the combat is so complex but the complexity makes the game really fun for me. 10/10

Glad you like it! There will be a tutorial in the full version that will be released on Steam.

dude I mist be on something because when I dodge down I still die by the enemies down attack, but when he does the exact same thing he pulls it off? I don't understand this logic, and also my attacks are really slow some times. Ok if I have a lot of fatigue, but when the round just started!? I read how the fatigue stuff works, but sometimes it looks like some times the things that supposed to give fatigue doesn't. And the things that shouldn't does, either I have a old version (I got this game 7-6 days) or this game has a lot of bugs.


You're not tripping, you just have to dodge with your sword looking down so you're invulreable to side, and upward attacks, but the ai tries to switch do an attack from above, switch stances to counter.

For the low fps, check Drasnus's solution, I'll copy and paste it here for ease of use:

The game is running at half-speed (30-40fps consistently, feels sluggish and slow):

Try opening the options.ini file in notepad and changing 'AlternateSyncMethod' to 1.

You can also try running the exe in compatibility mode.

Also try installing Visual C++ 2012 x86 and x64.

And finally, turn on visable fps so you can see if it's the fatigue or just your computer. Also, it's buggy because it's more of a demo or initial version of the game, if you check the update logs you'll see Drasnus is constantly working on the new version. Hope this helps :)

ok thanks dude this helped a lot but ngl doesn't fixing the game by yourself just a bad idea? because who knows what could happen, and also doesn't itch.io have a standard of what games can be uploaded here? Not trying to insult them or anything but its sorta a mess.

(1 edit)

Well yes, you have a point but it's still a  prototype, quoting Drasnus: A small fighting game started in 2017.

It's currently more of a barebones version but Drasnus's working a Premium version which he'll release on steam idealy around november-december. You can see the progress he has made in the art passes, which is actually really impresive(It's right above the comment section).

So, with time, we'll get a nice, polished and refined game and I bet you it's gonna be worth the wait.

PS: sorry for the repition, I forgot I told you about the artpasses before

or maybe u post first cut on steam

Drasnus can we have naginatas and other weapons next update please 

is the new thing out already?

Not yet. It will be on Steam when it's ready.



Really Like this! 


Amazing, it's a gem as it is. I hope it gets expanded as much as possible since the core gameplay is so good and could maybe be squeezed for a lot of content aside from the duel mode.


So well made game, Totally recommend it

more fun if you play with someone

Yea dude because if you play anything more than normal its impossible to kill them.

(2 edits)

I mean, practice really does makes "perfect", I usually try to play the game as much as possible in my free time during classes and I've gotten quite good, to the point where I've gone from almost giving up on the game because I didn't understand how to even dodge, to the point where I have beaten the Master 100-65 at a quite consistent rate.

It just takes practice and learning the algorithem. Just make sure that before you advance in difficulty, you are profficiant in beating your current opponent. If you can barely beat the current AI, you're most definetly not ready for the next one.

(Heads up: Fighting the Master AI is not practice so you can then go fight your friends, the AI has a pattern you can memorise. You can't anticipate what a person does like you can a program. So try doing both, fighting your friends and the AI so you can get the best of both worlds). Hope this helps :)

(1 edit)

Yes i saw the updates, it looks hella cool ngl if it was paid i wouldn't be able to get it because of my parents. but still the dev can do what ever they wants.

Edit: and also why doesnt he upload the new version, doesnt seem like everyone will be mad because they love the game. And also he can just leave the current version up so they can have there cake and eat it

Well, he wants to finish it before making it public so it isn't a buggy mess, he will leave the free version up though.

Also, unless your parents are super strict they'll let you get it. Grindologist(Drasnus's "payer") actually said that it'll be super afordable and pretty much inexpensive.


This game is my favourite game from itch.io i just beat the hardest difficulty bot in a first to three and made my little bro cry when i destroyed him. Very much recommended.


It's covered by the fps counter but I managed to get 14 kills on the master ai in survival.


Any chance on a discord for updates on the next game? Seriously cannot wait.

I see a lot of people have been asking for a Discord which is fair enough. I don't often use Discord myself, and I generally prefer to keep updates somewhere easily archived and accessible, but I'm sure it'd be convenient for people to get pinged whenever I post something. I'm going to update the blog some time soon with more of the new content so I'll consider making one. Thanks for playing.

Do you already have a place where you are currently posting updates?

(1 edit) (+1)

Currently the art passes are our only form of insight besides the comments left, a discord would be awsome but it would take time to set up so let's see what they decide to do

CyB0RG200731 is right, I'm currently using the blog on this page to post progress. I think cross-posting, and smaller more frequent progress updates would be more valuable going forward though.


Amazing game! I love the pixel art and the fact you can turn more gore on and off.



when you don't do anything, the opponent doesn't kill you. they just repeat horizontal slashes which are automatically blocked. Is it supposed to be like this?


Hi, I just did some testing. It seems to occur with the Master AI because it attacks so quickly that it doesn't have time to position itself closer before swinging again, and it keeps getting pushed back by the block. I couldn't replicate it with the other AI modes. This is an oversight, and I'll patch it some time soon. Thanks for the info.


I think a coop campaign feature would be cool, but its propably hard to implement.


make a discord server for updates :)

I love this :))))

Me and My friend loved this game so much, we are making a discord to host tournaments for it, just wanted to see if you be interested in joining, of course we called it the unofficial server

Yeah, but it's all up to the creator, if you want it down, it's down, whatever you says goes.


Here's the link if you wanna check it out, right now, we are still in the middle of making it, so sorry for the mess rn

The invite expired.


(1 edit) (+3)

Great gameplay and visuals. Could you please add a CPU vs CPU option that would make really interesting fights to watch and makes replayability more. Also would make great Youtube AI fight series.

Its fun and gory but a little short lived, that coming from someone who only played the free variant.

it would be fun if it wasn't the most inconsistent and annoying fucking game ever made

Deleted 32 days ago

This is amazing! I love it.

Is there a way to get the premium version or is that still a wip






THE ONLY ONE         



I was able to get to double digits before the master difficulty got to triple digits I'm so proud of myself


50 - 206 i have become god himself

Goodness me it was so hard to find this game again after losing it the first time. Hell finding it the first time was impressive haha.

(1 edit)

Same bro i just found it i had to look up 1v1 one shot sword game to find 


This game is beautiful! I often go into the game and cut enemies to pieces. Very nice backgrounds and characters, very much looking forward to new updates. And by the way, how much will the premium version of the game cost? What will it include? (There may be errors because I write through the translator)

is there going to be online multiplayer?

It's not currently planned for launch but it's something I'd like to address eventually.

TOP, love it, my first donation to a free game, wish you could add at least one ninja in black suit. 😁

The premium version will have extended customization options.

Muito bom, te prende e suga sua alma até a fome ou o banheiro te tirar do pc

Hi, can multiplayer be played using one keyboard it'll be great if u respond

Hi, the game supports a basic shared keyboard layout. Select 'left side' or 'right side' when picking control schemes. The new premium version I'm working on will let players pick custom layouts.


it is really good game controls may be a bit difficult for the first time but one can get used to the controls and after that the game is fun


It would be so nice if there were different weapons, like Naginata, Odachi and Tanto along with the Katana we already have.

Great game anyways.

best game ive played in years

this game goated

I'll be real, most entertaining game I've played in a while. 15/10


add lightsaber version pls pls plspls spspslsp

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