A downloadable game for Windows

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A small fighting game I'm working on.

Face off against a friend or fight the computer.

This game can be played with a gamepad, a mouse and keyboard or just a keyboard.

Multiplayer can be played with either 2 gamepads or 1 keyboard and 1 gamepad.


Gamepad (xbox):

X = Attack

A = Dodge

D-pad = Move/Aim Sword

RT + direction = Shove

Gamepad (playstation):

Square = Attack

X = Dodge

D-pad = Move/Aim Sword

R2 + direction = Shove

Mouse and Keyboard:

Left Click = Attack

Right click or C = Dodge

Mouse = Aim Sword

WASD = Move

Middlemouse or V + direction = Shove


Z = Attack

X = Dodge

Arrow Keys = Move/Aim Sword

C + direction = Shove

How to Play:


Pressing attack will perform a horizontal attack.

Holding up while you attack will perform a high vertical attack.

Holding down while you attack will perform a low vertical attack.

Holding the attack button will let you delay your attack.

Holding your attack will charge your movement speed when you release it.

Pressing forward twice while holding attack will shove your opponent away.

You can cancel an attack before it begins by dodging.


Incoming attacks can be blocked by holding your sword at the correct height.

If you press attack immediately after blocking you will perform a counter attack.

When two attacks meet in the air they will be parried.


There are two kinds of dodge:

A normal dodge will duck under a horizontal attack, but you will be vulnerable to vertical attacks. You can block while ducking.

Pressing up while you dodge does a sidestep. You will avoid vertical attacks but will be vulnerable to horizontal attacks. You cannot block while sidestepping, but pressing down will change your dodge into a duck.

Holding the dodge button will let you stay down until you release it.

If you press attack while dodging you will counter attack after getting up.

The first attack to connect will win the round.

More About:

This game is a prototype and is rough around the edges, especially the menu.

Let me know in the comments if you have any feedback or suggestions about the gameplay.

If you find any bugs or crashes please leave a comment so I can investigate.


If you get this message:

FATAL ERROR in Vertex Shader compilation
ShaderName: shColorReplaceBlend

D3DXCompile failed - result

You need to update DirectX. Try this:


I've found that occasionally the game will run slowly on certain machines for no reason. If the game is sluggish try opening the options.ini file in notepad and changing the line:




This might fix the problem.


Download NowName your own price

Click download now to get access to the following files:

First Cut.zip 26 MB

Development log

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Viewing most recent comments 3 to 42 of 83 · Next page · Last page

Very fun and very true to actual kendo fighting. I'm surprised no one has mentioned For Honor as the block/parry mechanics are virtually identical. I sensed a lot of inspiration from that game, in a good way. Keep up the good work!

woah, this is one of the best things I have seen recently! Great work.

plez make a mac build

This game is awesome! Is it still being worked on?

Super fun to play with a friend over parsec! Keep up the great work on this and whatever other projects you work on!

Thanks so much. You're the second person to mention playing over Parsec, does it work well? I've had a lot of requests to add netcode to the game but if Parsec is a good solution then I might add it to the instructions in the meantime.

Yeah it was working pretty well, I think as long as both people have decent enough internet then it works nicely. I asked him about it and he said it wasn’t bad to play with, so I think it wouldn’t hurt to mention it for people who don’t know about Parsec to have the opportunity to still play with friends online.

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Yes, as already mentioned, this is  Bushido Blade in 2D. This is both good and bad. The good thing is playing BB was fun. The bad news is that your victory in most cases is just a random. But the game looks very nice and plays smoothly.


This game has a lot of potential and i can't stop playing. What would really top it off is either an online mulitplayer or a story mode.

i really like the game

what would make it better would be online play and a story mod

really good concept

Damn this game is good!

this game has SO MUCH POTENTIAL!!! add in an online multiplayer mode, whether it be direct connect or whatever and if possible a ranked system, and that would really turn this game into a masterpiece 

Challenging but very enjoyable. Had a great time playing.

(1 edit)

We had so much fun with this one.

Thanks :D

I cannot stop playing. This captures sword fighting so vividly. The infinite mode is enthralling, i played until I could catch up to the AI in wins and maintain it. This is pristine.

holy fuck, this game is fun.

The art style is spot on, the feedback is spot on. 

I love how polished it is. Especially blood on sword and how it disappear after first attack

its a good game, i just wished i could play it online with my friends :O, i think you should add 3 different types of attack, basically were you point the sword, a bit like rock paper scissors but with skills, and also a stamina bar since vs the computer you can yust spam attack to win in lower difficultyes

First impression from gifs and a couple of videos I found was "it's basically Kiai Resonance with pixel graphics" - I was very wrong in that first impression. It's more like Nidhogg or Griefhelm combat, but even those aren't quite right to compare - this game's block/counter and dodge mechanics give it a distinctive feel. Sidestep dash animation looks a bit weird, and the flashy effect on blade clashes is a bit much (would be nice to turn that down/off). Overall though, it feels like a really cool game, great job!

Is this 2D Bushido Blade? Hell yes

I would literally pay like £10 for this game if it had multiplayer and was on steam, this has great potential and it looks stunning, it plays great and so smooth.


Hey I'll buy this game 25€ if you make a Linux build

This game is so breathtaking and somehow RELAXING! It has amazing pixelated graphics and smooth gameplay. the sounds and music are well picked that could really immerse you whilst playing.

Единственное что я понял , что я плохой самурай )).Игра супер

Really enjoyed this! Like the artstyle and the simple mechanics the game has.

In which programing language did you wrote this game?

if that game was on steam and it had an multiplayer option with network not just local it could be really great ı think you should think about that and if you can add one more mechanic to game for be much more challanging you could add if player dodges an attack after his dodge if her enemy can just block not parry juts block it could make game much more challanging and avoid the spam wins and make easier to win to the master difficult otherwise it takes like 5 min to kill one master ;-;


Very well made, sir!

can you add multiplayer?

I was wondering the same question, is there a way to play this with friends online like Nidhogg ? Is it planned ?

It would be awesome.

Nice game btw, good job !


This is incredible, dude. 

If there is anyway you could fix the issue with FATAL ERROR in Vertex Shader compilation
ShaderName: shColorReplaceBlend 

in game without needing DirectX it would make the game available to Mac users Via Winery

Hey man. I'd need to disable the option to pick robe colours. It might be doable but I'll need to figure out how to make it work. An OSX port isn't possible right now simply because I don't have an OSX device to port it on. I'll see what I can do though. I'm glad you like the game.

even just a seperate version of the game without the robes option would be considered enough for osx. thankyou so much!


This game is so good, it looks like a spam=win kinda game but if you try that tactic on the master difficulty or even duel you will notice quickly you'll get your arse handed to you so quick you don't even know what happened ^^. It requires so much more tactic than you first see on first sight and it plays amazingly well. One tip for new players, don't back yourself into the corner, you'll have a bad time xD

please make this game available on OSX it looks so fun, great job!


This game is pretty fun (I played it for 2 hours straight after downloading) I'm not 100% sure how the fighting mechanics work though. Sometimes just button smashing seems to work better than tactics (might just be me).

Some ideas: a training mode (to help people understands the mechanics) and maybe having an option for changing the speed of the enemies (so you can see what they are about to do)

I'd give this a 9/10 



(2 edits)

this game is really fun and and hard to learn even the easy bot is pretty hard to kill but thats why its fun when you get that satisfing kill due to the games difficulty i would not recommend this for casual gamers because this game is really difficult and more focused on hardcore gamers i would rate this a 10/10

Hi hi!

I had a few of my friends try the game recently and they only had positive things to say about it. To give you an idea, one was surprised to hear that the game was free and the other played 500 rounds straight.

I also really like the few changes you made since my last comment. The extra safety of being able to block neutral attacks while charging your own makes the push mechanic viable when your back is against the wall (I'm pretty sure that was added recently. Otherwise I must have missed it the first time). This makes it easier to back up during the fight and helps avoiding spam-fests.

The visuals are still amazing and I'm excited for the new survival mode. My brother suggested having enemies come from the rear and being able to turn around. I'm presonally against it, but it's an interesting idea you might want to think about.

Hey, I wanted to ask you how you achieved that river effect.

I would love to implement something like it into one of my own games.

Also I loved first cut especially the visuals


Thanks man. I see that you've been using Unity so your implementation will no doubt be different, but my river effect was made by:

- Rendering the scene.

-Rendering the scene again, but flipped upside down. This gives me the reflection of everything above the shore. I hold off on rendering UI stuff until after this is done, so the UI isn't reflected too.

- I have a simple ripple shader to distort the reflected image. It stops the reflections from looking too static.

- On top of that I have two seamless river textures I drew (so they can scroll endlessly), each is transparent and they slowly scroll sideways at different speeds. This is to give the surface some shape with shading and highlights. Since the two textures move independently, they give the impression of the waves changing shape as they move. They also darken the reflection underneath a bit.

It took a lot of experimentation to get an effect I was happy with and I redid the water textures a bunch of times. Honestly, you'll probably have an easier time doing it in Unity. Good luck dude.

Thanks for the detailed answer! I really appreciate your help! 

will this game ever come to Mac OSX?

heyeyeyeyeyeyeyey! idea i know you have a school and game is free and also you have propably not much time... but listen. you could make something like stamina system. it will not only make fighting with bots impossible to spam but also give to it more strategic combat. the idea is that every attack will be slower than the other and to attack as fast as at the beggining you just stop moving for a moment.

what do you think? and feel free not to agree with me. this is your game and my idea needs some improments on your AI and lot of work. love your work <3


Antivirus software tends to be wary of 'unsigned' executables. As an independent developer my game isn't recognized by most antivirus software so it will urge you to be careful. You can scan it all you want - it's safe.

The art is really cool. But the mechanics is a bit confusing. I tried every difficulty and all the AI could easily be beat by keep smashing left mouse button.


The AI currently has some pretty big blind spots. I've got an update in the works to improve it, and some improved mechanics. It's almost ready for release but I've been very busy for the last few months. Thanks for the feedback.

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