A downloadable game for Windows

Download NowName your own price

Check out the new improved version - coming soon to Steam (and itch.io):


Join our Discord channel:


This page is for the original free version.


A small fighting game started in 2017.

Face off against a friend or fight the computer.

This game can be played with a gamepad, a mouse and keyboard or just a keyboard.

Multiplayer can be played with either 2 gamepads, or 1 keyboard and 1 gamepad.


Gamepad (xbox):

X = Attack

A = Dodge

D-pad = Move/Aim Sword

RT + direction = Shove

Gamepad (playstation):

Square = Attack

X = Dodge

D-pad = Move/Aim Sword

R2 + direction = Shove

Mouse and Keyboard:

Left Click = Attack

Right click or C = Dodge

Mouse = Aim Sword

WASD = Move

Middlemouse or V + direction = Shove


Z = Attack

X = Dodge

Arrow Keys = Move/Aim Sword

C + direction = Shove

How to Play:


Pressing attack will perform a horizontal attack.

Holding up while you attack will perform a high vertical attack.

Holding down while you attack will perform a low vertical attack.

Holding the attack button will let you delay your attack.

Holding your attack will charge your movement speed when you release it.

You can cancel an attack before it begins by dodging.


Incoming attacks can be blocked by holding your sword at the correct height.

If you press attack immediately after blocking you will perform a counter attack.

When two attacks meet in the air they will be parried.


There are two kinds of dodge:

A normal dodge will duck under a horizontal attack, but you will be vulnerable to vertical attacks. You can block while ducking.

Pressing up while you dodge does a sidestep. You will avoid vertical attacks but will be vulnerable to horizontal attacks. You cannot block while sidestepping, but pressing down will change your dodge into a duck.

Holding the dodge button will let you stay down until you release it.

If you press attack while dodging you will attack after getting up.


Hold the shove button and press forward to push your opponent away. Press backwards to pull your opponent towards you.


Blocking your opponent and pressing attack as quickly as possible will result in a counter slash that will be faster than normal.


Blocking attacks, being shoved, and missing swings will build up fatigue which slow your attacks down slightly.

Fatigue recovers very quickly when you're not currently performing an action.

Fatigue can be avoided by dodging instead of blocking, aiming strikes carefully, and using footwork to stay out of range.

The first attack to connect will win the round.

More About:

This game is a prototype and is rough around the edges, especially the menu.

Let me know in the comments if you have any feedback or suggestions about the gameplay.

If you find any bugs or crashes please leave a comment so I can investigate.


If you get this message:

FATAL ERROR in Vertex Shader compilation
ShaderName: shColorReplaceBlend

D3DXCompile failed - result

You need to update DirectX. Try this:


I've found that occasionally the game will run slowly on certain machines for no reason. If the game is sluggish try opening the options.ini file in notepad and changing the line:




This might fix the problem.

^ This should be fixed now.

The game is running at half-speed (30-40fps consistently, feels sluggish and slow):

Try opening the options.ini file in notepad and changing 'AlternateSyncMethod' to 1.

You can also try running the exe in compatibility mode.

Also try installing Visual C++ 2012 x86 and x64.



Updated 16 days ago
Rated 4.7 out of 5 stars
(451 total ratings)
Tags2D, Gore, Local multiplayer, Multiplayer, Pixel Art
Average sessionA few seconds
MultiplayerLocal multiplayer
Player count1 - 2


Download NowName your own price

Click download now to get access to the following files:

First Cut.zip 27 MB

Development log

View all posts


Log in with itch.io to leave a comment.

Viewing most recent comments 3 to 42 of 421Next pageLast page

Can you make an Android version?

(1 edit)

Can you add a harder difficulty? A pretty simple way to do that would be to add Game Speed/ Time Scale slider to settings. 


I've been playing this for days now. It's the closest game in spirit to Hotline Miami I've ever seen. Simple clear fast-paced mechanics + one mistake on either side means death + immediate restart on failure = a great fucking game. Thank you, I missed that thrill

Awesome game.

I've downloaded this game a few days ago for a game night and can't stop playing it since. It absolutely slaps.

The game is very hard. it delivers what is expected of it. it's very on point.

This is so fun. Can't wait to introduce it to my friends and absolutely destroy them after practicing a bit.

Really cool game. The combat is surprisingly deep for the limited controls, which makes it all the more fun to get better. Can only reccomend playing it with a friend.

good game

Well, the game is GREAT 8/10, a very HARD game to be a master, but good to pass the time

nice game

I hope the gameplay loop is addicting or you somehow ace the story component of each encounter..build it up like an anime episode so we anticipate the next battles we encounter (if it ends up being sort of like a boss fight game)

(2 edits)

Very good game but the cursor moving up on its own is very annoying i die alot due to it. the only bad part is u can only fight 1 dude and thats the whole game

The much improved full release of the game on Steam will have at least one additional game mode in which you can fight multiple enemies at a time in a side-scrolling environment. Check the update posts to see how it looks.

Cant wait for it, how much will it cost? or will it be free like this?

Less than $10, the final price hasn't yet been established.

very good gameplay but bots are very unbalanced on high level complexity

if i turn fullscreen mode, any sound dont work

cool game anyway

idk why but my cursor keeps moving up on its own, like i have stick drift but on my mouse. is this a bug?

good game short but i liked it

(1 edit)

Is online multiplayer planed in the game?

It's a possibility after the Steam launch.

Good game, cool mechanics (i haven't found any bugs yet)

what engine was the game created on?

GameMaker: Studio 1.


Hi, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^

-The main concept on the game is quite good, and I'll say that it has some nice arcade machine vibes ^^

-The gameplay mechanics are "simple", they are easy to get into but if you play against another person or the higher AI it really feels quite deep and in a certain way the learning curve isn't defined by the game itself since it relies more on the player to learn about the movement, etc.

-Visuals are on point, the levels are beautiful AF and simple enough to keep the player focused on the fight. I'll say that the particle effects are awesome and more gore than I expected, but it works perfectly ^^

-Adding some polish and depth to the game in general would end up in a flawless little game ^^.Good looking, fun, with interesting gameplay mechanics, and a good addition to the "couch gaming" collection ^^.

In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)


Thanks for the interest! Drasuns is indeed working on it to make a much better version.

does this game have a discord server or something?

Yes, it's linked in the last update post.



(1 edit)

Edit: Sorry just found out there's no bug, just my illusion. The player can cut up to four times after a kill.
Not sure if this is a bug or its intended, whenever I perform a kill with a downwards strike, then continue to cut up the body with a downwards cut, I only managed to cut up to 4 times, which is head, hand, hand, torso. The last 5th cut(or cuts) to the remaining legs is missing.

If I remember correctly, a horizontal kill in a medium distance allows the player to cut up to 5-6 times, which includes downwards cuts to the remaining legs.

Its quite satisfying to cut people many times, truly the most attractive feature of the game.

Bug report:

Not sure if the bloody background is unfinished or the graphics has failed to load. But the bloody waterfall area doesn't have a bloody river.


rapid chess

Love your game! Especially the background art!

How do I select a bloody background? Its so cool! I have seen the bloody background in random map fights but I can't seem to set it in map selection.


It's a rare random encounter.

Someone explained in detail in the discord server how to use custom backgrounds:



Simple and very polished mechanics, I love it

good game

i got 10-102 in master, i am proud


best game ive played from itch.io, not even kidding


(1 edit)


Could you mind telling me in what game engine was this game made?


Hi, it's GameMaker: Studio.

Are you using their GML Block or their GML code? 
Also is GameMaker: studio priced or not?
Cause If I remember correctly GameMaker is free but GameMaker: studio is pay to use or I'm just dumb and forgot

(2 edits)

I use GML code. They just call it 'GameMaker' now because they dropped the 'studio' title recently. They have a subscription model these days, but I bought GMS1 on sale a long time ago and I still use that version, which is unsupported but it has no subscription. Currently they only sell GMS2, with a subscription.

(1 edit)

Damn you lucky I missed GMS1 it's kinda sad that they made it to be on subscription now and not a one time payment


very beautiful

i can finally be the samurai warriors from my japanese anime

Do you have plans for online duels?

Post-launch on Steam, they might be implemented.

(1 edit) (+2)

Just scored 44 on master im feeling so proud about myself

Awesome game.馃憤馃徎馃憤馃徎馃憤馃徎馃憤馃徎馃憤馃徎馃憤馃徎馃憤馃徎馃槈馃槈馃槈馃槈馃槈馃槈

mama mia

i like the way it looks, dodging attacks and the way the player attacks, its, just incredible

its just perfect


This is one of the best portrayals of swordsmanship I've seen in a video game.

I like it)

Viewing most recent comments 3 to 42 of 421Next pageLast page