A downloadable game for Windows

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A small fighting game I built over a couple of weekends.

Face off against a friend or fight the computer.

This game can be played with a gamepad or a keyboard. At least one gamepad is required for multiplayer.


Use the D-pad or arrow-keys to move.

Hold up and down to aim your sword.

Double tap left or right to dash.

Press X/[] or (Z on keyboard) to attack.

Attacks can be blocked by holding your sword at the correct height. Pressing nothing will block mid-attacks.

When two attacks meet in the air they will be parried.

First attack to connect will win the match.

Hit select or  spacebar to restart the game and return to the menu.


This game is a prototype and is rough around the edges, especially the menu. Choose your mode using up and down, and press start to launch.

Let me know in the comments if you have any feedback or suggestions about the gameplay.

If you find any bugs or crashes please leave a comment so I can investigate.


If you get this message:

FATAL ERROR in Vertex Shader compilation
ShaderName: shColorReplaceBlend

D3DXCompile failed - result


You need to update DirectX. Try this:

https://www.microsoft.com/en-us/download/details.aspx?id=35&44F86079-8679-400C-B...


More information

Published 11 days ago
StatusPrototype
PlatformsWindows
Rating
(4)
AuthorDrasnus
GenreAction
Tags2D, Fighting, Gore, Local multiplayer, Multiplayer, Pixel Art

Download

Download NowName your own price

Click download now to get access to the following files:

First Cut.zip 13 MB

Development log

Comments

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An older version but I enjoyed the game and getting my head chopped off.

Good effort, thanks for posting.

(Edited 1 time)

Small game yet highly addictive, true mastery of game making this one thanks, here is my playthrough 

Hey man. I love the video; thanks for taking the time.

when its this good, its worth the time ty

This game is a TON of fun!  I'm not too great by any means, but I did knock out a few Master rounds! ⚔️⚔️⚔️


(+1)

Hey dude, great video. It's always fun to see how people do. :)

Thanks, glad ya liked it!  Excited to keep up with future updates.

Awesome man. I want to make something like this. I've been thinking about a bushido blade clone for a LONG time...

Thanks man.

do you use GameMaker?

That's right

I am working at a game in GameMaker and i think it will be ready next week. Can you plase just take a look at it when i post it?

Sure, I'd be happy to.

Thanks man!

amazing graphics, overly difficult playstyle

(+1)

Thanks man. The next update will have some difficulty options. It won't be long.

nice!

Brings back memories of Bushido Blade. Awesome game!

Thanks man. It's more or less what I was going for.

A decently hard game that I found to be........more or less good. It was a challenge at first, then I got a bit more used to it.

Hey dude, nice video. Thanks for taking a look. :)

Fighting with the keyboard can be a little tricky but it looks like you got the hang of it.

a bit lol and np I enjoyed it

Deleted post

Hey dude. The game uses shaders now to recolour the sprites.

https://www.microsoft.com/en-us/download/details.aspx?id=35&44F86079-8679-400C-B...

You're getting that error because your DirectX installation is out of date or incompatible. Try the link above.

this game is pretty good, nice aesthetics and beautiful blood... blood!

Thanks man.

Can't press anything. Stuck on the option screen.

(Edited 1 time)

Do you have a controller?

Edit: In the current build press Start on a controller or Space on keyboard to begin.

I have a controller, but I play with my keyboard usually. Tried pressing Space, didn't work.

It looks like a fantastic game! i just wish i had a controller to play it with, Please consider making it playable for PC

I'll add some keyboard controls in the next build.

Updated. You can use keyboard controls now.

The description mixes controls for controller and controls for keyboard, could you fix that?


Joel

I just saw that X was a Playstation Controller button, i use some other so i dont remember


Joel

Hi Joel. X refers to the blue button on an xbox controller, and [] is intended to represent 'square' on a playstation controller. What controller is it that you're using?

Its an Xbox 360 controller

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Async Event: System Event
for object obj_menu:

Push :: Execution Error - Variable Index [0,4] out of range [1,4] - -1.player(100047,4)
at gml_Object_obj_menu_Other_75
############################################################################################


this is what I get once I plug my PS4 controller in.. 

I think I know what's wrong. Let me try a fix.

another thing I noticed is that the AI can somehow magically stop their attack to counter. I don't know if that is a feature I can use too or just a bug in the AI. I do enjoy the game as difficult as the AI can be. I also found out that if your cornored you just spam the attack and kill your opponent :/ which you can abuse to the max to never lose, so that would be worth looking into as well

The AI is a little basic, but it uses the exact same base code as the player. Instead of being controlled by hand it makes decisions based on a script. As far as I know it shouldn't be able to interrupt its own actions because like the player it only has control when it's not currently attacking or blocking. I'll keep an eye out though, maybe it's just parrying?

The corner thing should be an easy fix if I just make the AI back up when you're cornered. I'll try it out.

I'm going to push a new build soon with some difficulty options that will affect the AI's reflexes and aggressiveness. It should be a bit more forgiving for new players, plus an extra hard mode for a bigger challenge.

Thanks for the feedback, I'll see what I can do to tweak the intelligence as I go.

I just tried out your new update and honestly, I couldn't ask for more. You really outdid yourself with this update, the difficulties match perfectly with the actions of the bot (easy like the bot takes 2 seconds to attack xD). Another thing I've learned from the bots is to use the dash more often. Like when the bot has to recover from a strike or a parry, which is very handy.

Hey dude thanks for sticking around.

Yeah I haven't quite worked out giving the AI the dash yet. I tried a long while ago and it was zooming around like crazy. I'll figure it out in time I guess. For now it's your advantage. :)

I just updated the build. I don't currently have a PS4 controller (or a 2nd controller) to test this stuff so any feedback you can give is greatly appreciated.

it works really well now, the AI is really challenging but not impossible. I hope you make more of these kinds of games as I can't really find any of these kind of games

Thanks man. I'll keep at it. :)

Are you thinking about making a windows version?

Hi. I forgot to tick the box until now, but this is a Windows file.