One interesting suggestion of mine, it's been quite a while since I've commented on this really cool game too btw, but here's one good suggestion. Since the game already has a very good blood splatter effect and what-not, you think that the kills could have some physics behind them too? That would beautiful, I'm not saying that the kills now are bad, or unintriguing, but it would be pretty cool to see something like this. Huge props on your game man, lovin' it a lot. PS: Some more weapons would be cool too, like a nodachi, and a naginata, you probably wouldn't add these considering that this is mainly focused on katana blade duels, would be pretty cool tho.
A downloadable game for Windows
A small fighting game I'm working on.
Face off against a friend or fight the computer.
This game can be played with a gamepad, a mouse and keyboard or just a keyboard.
Multiplayer can be played with either 2 gamepads or 1 keyboard and 1 gamepad.
X = Attack
A = Dodge
D-pad = Move/Aim Sword
Square = Attack
X = Dodge
D-pad = Move/Aim Sword
Mouse and Keyboard:
Left Click = Attack
Right click or C = Dodge
Mouse = Aim Sword
WASD = Move
Z = Attack
X = Dodge
Arrow Keys = Move/Aim Sword
How to Play:
Pressing attack will perform a horizontal attack.
Holding up while you attack will perform a high vertical attack.
Holding down while you attack will perform a low vertical attack.
Holding the attack button will let you delay your attack.
Holding your attack will charge your movement speed when you release it.
Pressing forward twice while holding attack will shove your opponent away.
You can cancel an attack before it begins by dodging.
Incoming attacks can be blocked by holding your sword at the correct height.
If you press attack immediately after blocking you will perform a counter attack.
When two attacks meet in the air they will be parried.
There are two kinds of dodge:
A normal dodge will duck under a horizontal attack, but you will be vulnerable to vertical attacks. You can block while ducking.
Pressing up while you dodge does a sidestep. You will avoid vertical attacks but will be vulnerable to horizontal attacks. You cannot block while sidestepping, but pressing down will change your dodge into a duck.
Holding the dodge button will let you stay down until you release it.
If you press attack while dodging you will counter attack after getting up.
The first attack to connect will win the round.
This game is a prototype and is rough around the edges, especially the menu.
Let me know in the comments if you have any feedback or suggestions about the gameplay.
If you find any bugs or crashes please leave a comment so I can investigate.
If you get this message:
FATAL ERROR in Vertex Shader compilation
D3DXCompile failed - result
You need to update DirectX. Try this:
I've found that occasionally the game will run slowly on certain machines for no reason. If the game is sluggish try opening the options.ini file in notepad and changing the line:
This might fix the problem.
Click download now to get access to the following files:
- Update: Sprites, New Stage81 days ago
- Small Update (river, scores,sprites)94 days ago
- Small Update: CountersAug 24, 2018
- New UpdateAug 21, 2018
- Some New Content I'm Working OnAug 06, 2018
- Small Update: New sprites and AIJul 24, 2018
- New Update: Shoving, mouse controls and various tweaksJul 12, 2018
- Coming Soon: Mouse ControlsJul 07, 2018
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Amazing game you got here, but I would like to recommend the following. First, fixing the menu, it is kinda hard to navigate with that menu, add background too like a scenery or some sort. Second, a story will be good because you should put a reason why he is fighting with those men, like for example those men burned his village or something that's why he's haunting them for revenge, it's only an example though. Third, better character and sword customization, add different kinds of clothes that he will use, like armors and stuff, put a set of wakizashi too if you find it cool. About the sword customization, you should let players change the color of the sword's handle or add some different swords lmao. Fourth, add a durability bar for the katana below your character, when the katana's durability is exhausted, he'll use the wakizashi as a replacement for the katana. That is all, I really, really want to see your game progress at this point. I'll comment again if I got new ideas. Thanks for the game :D
Thanks for your thoughts. I'm still figuring out how I'm going to proceed; some of your ideas line up with my plans, some don't, but we'll see how it turns out down the line. A little story mode is definitely something I'm interested in, plus fixing the menu and more customization. I'm glad you like it. :)
Wow, amazingly fun, captivating. You really nailed the feeling of suspense even on mouse and keybord. Love to see what this turns into, care to add boken and other weaponry to? This can be huge! much love!
Thanks! I'm still figuring out where it will go. It would be great to add some new weapons but it might require another overhaul of the player sprites and a lot of testing to keep it balanced. We'll see how it goes. I've considered adding a boken for a while since it would only require changing the sword colour and adding a 'knocked out' animation.
Okay, this is awesome.
AMAZING game. beautiful artwork amazing combat. however this game must have multiplayer. if you add online to this it will be A M A Z I N G. i know you probably have other things to add but consider adding multiplayer sometime. ALSO consider adding different swords and achievements. again wonderful game amazing work
Why does the level go red for some rounds? Is this a easter egg?
Why then i press start game is throw error?
What does the error say?
THIS GAME IS VERY BEAUTIFUL! :D AND MAKE VERY FUN ^^
ok. this is beautiful. the atmosphere is gorgeous, and the combat is complex enough not to be mindless. an idea would be to add more characters. (like a samurai, or an old man.)
Thank you. I'd like to add more characters at some point in the future when I have more time.
I'm in love!
Great game! Are you gonna update it more?
Yes, that's the plan.
Really cool game! Early to say, but it's intuitive enought that would work nicely on mobile also.
I cant imagine this game's future.
wow this game is very good i like it
this really intense
Awesome update. Love the new customization options and how you get the blood off of your sword. The randomized opponents are cool too.
A fun little time waster. It is best VS a friend. :)
Here is a short video we made while playing:Keep up the good work!!!
An older version but I enjoyed the game and getting my head chopped off.
Small game yet highly addictive, true mastery of game making this one thanks, here is my playthrough
Hey man. I love the video; thanks for taking the time.
This game is a TON of fun! I'm not too great by any means, but I did knock out a few Master rounds! ⚔️⚔️⚔️
Hey dude, great video. It's always fun to see how people do. :)
Awesome man. I want to make something like this. I've been thinking about a bushido blade clone for a LONG time...
do you use GameMaker?
amazing graphics, overly difficult playstyle
Thanks man. The next update will have some difficulty options. It won't be long.
Brings back memories of Bushido Blade. Awesome game!
A decently hard game that I found to be........more or less good. It was a challenge at first, then I got a bit more used to it.
Hey dude, nice video. Thanks for taking a look. :)
Fighting with the keyboard can be a little tricky but it looks like you got the hang of it.
this game is pretty good, nice aesthetics and beautiful blood... blood!
Can't press anything. Stuck on the option screen.
Do you have a controller?
Edit: In the current build press Start on a controller or Space on keyboard to begin.
It looks like a fantastic game! i just wish i had a controller to play it with, Please consider making it playable for PC
I'll add some keyboard controls in the next build.
Updated. You can use keyboard controls now.
The description mixes controls for controller and controls for keyboard, could you fix that?
I just saw that X was a Playstation Controller button, i use some other so i dont remember
FATAL ERROR in
action number 1
of Async Event: System Event
for object obj_menu:
Push :: Execution Error - Variable Index [0,4] out of range [1,4] - -1.player(100047,4)
this is what I get once I plug my PS4 controller in..
I think I know what's wrong. Let me try a fix.
another thing I noticed is that the AI can somehow magically stop their attack to counter. I don't know if that is a feature I can use too or just a bug in the AI. I do enjoy the game as difficult as the AI can be. I also found out that if your cornored you just spam the attack and kill your opponent :/ which you can abuse to the max to never lose, so that would be worth looking into as well
The AI is a little basic, but it uses the exact same base code as the player. Instead of being controlled by hand it makes decisions based on a script. As far as I know it shouldn't be able to interrupt its own actions because like the player it only has control when it's not currently attacking or blocking. I'll keep an eye out though, maybe it's just parrying?
The corner thing should be an easy fix if I just make the AI back up when you're cornered. I'll try it out.
I'm going to push a new build soon with some difficulty options that will affect the AI's reflexes and aggressiveness. It should be a bit more forgiving for new players, plus an extra hard mode for a bigger challenge.
Thanks for the feedback, I'll see what I can do to tweak the intelligence as I go.
I just tried out your new update and honestly, I couldn't ask for more. You really outdid yourself with this update, the difficulties match perfectly with the actions of the bot (easy like the bot takes 2 seconds to attack xD). Another thing I've learned from the bots is to use the dash more often. Like when the bot has to recover from a strike or a parry, which is very handy.
I just updated the build. I don't currently have a PS4 controller (or a 2nd controller) to test this stuff so any feedback you can give is greatly appreciated.
Are you thinking about making a windows version?