A downloadable game for Windows

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About:

A small fighting game I'm working on.

Face off against a friend or fight the computer.

This game can be played with a gamepad, a mouse and keyboard or just a keyboard.

Multiplayer can be played with either 2 gamepads or 1 keyboard and 1 gamepad.

Controls:

Gamepad (xbox):

X = Attack

A = Dodge

D-pad = Move/Aim Sword

RT + direction = Shove

Gamepad (playstation):

Square = Attack

X = Dodge

D-pad = Move/Aim Sword

R2 + direction = Shove

Mouse and Keyboard:

Left Click = Attack

Right click or C = Dodge

Mouse = Aim Sword

WASD = Move

Middlemouse or V + direction = Shove

Keyboard:

Z = Attack

X = Dodge

Arrow Keys = Move/Aim Sword

C + direction = Shove


How to Play:

Attacking:

Pressing attack will perform a horizontal attack.

Holding up while you attack will perform a high vertical attack.

Holding down while you attack will perform a low vertical attack.

Holding the attack button will let you delay your attack.

Holding your attack will charge your movement speed when you release it.

You can cancel an attack before it begins by dodging.


Blocking:

Incoming attacks can be blocked by holding your sword at the correct height.

If you press attack immediately after blocking you will perform a counter attack.

When two attacks meet in the air they will be parried.


Dodging:

There are two kinds of dodge:

A normal dodge will duck under a horizontal attack, but you will be vulnerable to vertical attacks. You can block while ducking.

Pressing up while you dodge does a sidestep. You will avoid vertical attacks but will be vulnerable to horizontal attacks. You cannot block while sidestepping, but pressing down will change your dodge into a duck.

Holding the dodge button will let you stay down until you release it.

If you press attack while dodging you will attack after getting up.


Shoving:

Hold the shove button and press forward to push your opponent away. Press backwards to pull your opponent towards you.


Counters:

Blocking your opponent and pressing attack as quickly as possible will result in a counter slash that will be faster than normal.


Fatigue:

Blocking attacks, being shoved, and missing swings will build up fatigue which slow your attacks down slightly.

Fatigue recovers very quickly when you're not currently performing an action.

Fatigue can be avoided by dodging instead of blocking, aiming strikes carefully, and using footwork to stay out of range.


The first attack to connect will win the round.

More About:

This game is a prototype and is rough around the edges, especially the menu.

Let me know in the comments if you have any feedback or suggestions about the gameplay.

If you find any bugs or crashes please leave a comment so I can investigate.

Troubleshooting:

If you get this message:

FATAL ERROR in Vertex Shader compilation
ShaderName: shColorReplaceBlend

D3DXCompile failed - result


You need to update DirectX. Try this:

https://www.microsoft.com/en-us/download/details.aspx?id=35&44F86079-8679-400C-B...


I've found that occasionally the game will run slowly on certain machines for no reason. If the game is sluggish try opening the options.ini file in notepad and changing the line:

SleepMargin=1

to 

SleepMargin=10

This might fix the problem.


You can also try running the exe in compatibility mode.

Also try installing Visual C++ 2012 x86 and x64.


^

READ THIS IF IT CRASHES




Updated 29 days ago
StatusPrototype
PlatformsWindows
Rating
(233)
AuthorDrasnus
GenreFighting
Tags2D, Gore, Local multiplayer, Multiplayer, Pixel Art

Download

Download NowName your own price

Click download now to get access to the following files:

First Cut.zip 27 MB

Development log

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Comments

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Viewing most recent comments 3 to 42 of 265 · Next page · Last page
(1 edit)

Great, amazing game. I really like it but when I got it I realised to do two player you need numpad and I don't have one on my computer. Still really great anyway against the ai, normal is already really hard for me and the ai is really good. Also I was wondering if you could add a turn off blood option, sorry if this sounds annoying but it's just a suggestion. I will still play even without a turn off blood option.

Edit: After playing the game more I have come to ignore the blood and can now beat most normal opponents and some duels. Great game! Also the mechanics are genius and work really well. I have even made my own strategy with them which lets me beat normal opponents effectively. 

(+2)

Really good game, although it's a prototype by name, it doesn't feel as such, the pixel art is pretty and very well made, controls are perfect and attuned.

Futhermore the music is very well made, the menu is perfect and well themed, the only thing I could ask would be a way to customize or mod character's appearance, otherwise it's a gorgous game~

(1 edit)

how do i update direct x

nvm i found it out,the game is epic! 

пожалуйста, сделай это http://forum.hellroom.ru/index.php?topic=21720.0

i JUST RAGED QUIT MY BUTT CRACK OFF

I SWEAR

whenever it says pick a map i cant pick one and ive seen this game it looks really pog but i cant play it because of that bug

(+2)

This is really solid! Simple, but SO satisfying. Great stuff!

(+1)

Hey man, this has deeper combat than most AAA games do. It is simple, exciting, and I absolutely love it.

(+2)

This game is actually so sick. Would love to see a weather/t.o.d filter for the maps at some point. Good Job!

(+1)

On serious note i think it would be great if you add a turbo mode where the entire game is much faster paced. A restart button would also help since its slow to restart after you die

gOOD GAME@2!!!

(+2)

Thanks for making such an awesome game 

(+2)

Hey Drasnus, hope you are well.
Firstly I wanted to congratulate you on first cut. I find it maginificent. I have messaged you on artstation as I had a business enquiry for you!

Could also share a discord/telegram or other address if preferable!

Kindly
Ryko

Hi, I sent you a message on artstation.

my game if running really slow but that fix isint working, anyone know another fix?

I opened the first cut file, opened the options note, and changed AlternateSyncMethod from 0 to 1

I think it would be great if they add an online mode to this great game

Does anyone have any title suggestions for the launch of the game? "First Cut" is too hard to get to #1 on search engines.

(+1)

Tsujigiri

maybe, but I still love the name Fist Cut

The Last Samurai ?

There's a movie by that name, so it can't be done without risking to get sued.

ikkiuchi

(1 edit) (+1)

I swear I've seen my blood get splattered on the walls like six times. 10/10 game bruu. 🙌🙌🙌

my best record on master and normal difficulty <img src="https://img.itch.zone/aW1nLzcwMzI1MTIucG5n/original/2SjOg3.png"><img src="https://img.itch.zone/aW1nLzcwMzI1MTQucG5n/original/0LB4U%2B.png"> 
(+1)

An amazing game, the game really shines with the feeling of thrill it creates. The only place it lacks in is the fact that it has no in-game tutorial. The "Foolish" and "Easy" difficulties are too forgiving and allow the player to win by just randomly mashing the controls, on the other hand, the other difficulties require you to have an understanding of the game mechanics which is hard to obtain. All in all, still a very good game, literally cannot stop playing

(+1)

Thanks, moving forward I plan to add a tutorial.

it wont let me play it keep saying this:

___________________________________________

############################################################################################

FATAL ERROR in Vertex Shader compilation

ShaderName: shColorReplaceBlend2

D3DXCompile failed - result

############################################################################################

--------------------------------------------------------------------------------------------

called from - gml_Object_obj_menu3_Draw_73 (line 97)

why cant i play

Hi, a shader crash is usually related to your DirectX installation. Check the troubleshooting section above for a link to a common fix.

(1 edit)

Also try installing visual C++ 2012 x86 and x64 (as mentioned in troubleshooting).

(1 edit) (-1)

PLS FIX THIS

___________________________________________

############################################################################################

FATAL ERROR in Vertex Shader compilation

ShaderName: shColorReplaceBlend2

D3DXCompile failed - result

############################################################################################

--------------------------------------------------------------------------------------------

called from - gml_Object_obj_menu3_Draw_73 (line 97)

this is the error that appears when i select the keyboard

(+1)

Hi, a shader crash is usually related to your DirectX installation. Check the troubleshooting section above for a link to a common fix.

Also try installing visual C++ 2012 x86 and x64 (as mentioned in troubleshooting).

(+1)

😊👍
(+1)

Awesome game. Love the visuals.

(+3)

I was looking for a Bushido Blade spiritual successor for such a long time and your game scratches that itch just perfectly!! Congratulations! =) 

(+1)

I have to keep dying.
(+1)

i think this is a bug but i cant change the control scheme to make it

 controller versio

(+1)

Generally, all you need to do is press start on the controller when you open the game instead of enter, if I recall correctly.

1. Make sure controller is plugged in before starting game.

2. Press controller buttons on the opening screen.

The one time I tried it, plugging my controller in after the game opened (but before doing anything) it didn't work. I've seen the same from a lot of games in the past so I usually make sure to plug the controller in before starting a game up anyway.

(3 edits)

thanks but it didnt work

(+1)

SAMURAI JACK AIN'T WANT THIS SMOKE!!, BUT 10/10 VIDEO GAME DRASNUS MY GUY YOU'RE THE HOMIE!!!
(5 edits) (+2)

What an underrated game. I would gladly buy the full-fledged version on Steam or any sequel if it happens. My only complaint is dodging mechanics. It needs some improvements. (Like you need to get really close to the enemy to dodge without getting killed). That's it.

This game has the best dueling system and the AI imho. It creates a thrilling emotion I've never felt before in any other fighting game, ever. To summarize, one hit means death but fighting with AI is so fair. Everytime I died, I blamed myself and literally said "Oh, how could I make that mistake. Rematch!". Btw, AI's moves vary a lot. Opponents don't simply rush to attack you. (Sometimes they even try to get you to the corner too.)

****MESSAGE TO THE DEV****

I would like to give you some suggestions and tips if you plan to develop a sequel;

-More character customization options,
-New weapon types,
-New nature and city scenery, (If you can create backgrounds like those in old The King of Fighters game that would be simply amazing. I see that you are very talented in creating pixel art and already capable of creating something like those.)
-Modding support and encouraging modding is crucial for these type of small indie games imo. (This way players can add more content and keep the game alive.)
-Please keep the core gameplay mechanics and don't create anything complex. Three attacking directions are good and enough. No combos is what makes this game fun too,
-Finisher moves,
-New blood effects and new weapon sounds,
-Ambiance sounds, (city sounds, birds, waterfall etc.)
-Character sounds, (when attacking or blocking)
-Taunts! Fits perfectly for this game,
-You don't even have to create music. This game would be much exciting and thrilling with only ambiance sounds,
-Sword cleaning animation after the duel would be so cool too.

Lastly, In my opinion fighting genre lacks new and fresh creations. Your next game would shine with right developing and content. You have the chance to create an exciting game like the ones created back in the golden days of fighting games. I don't know much about marketing but a game that has the features I listed above with these aesthetics would definitely catch people's attention. I can give you so much more suggestions and tips but It's up to you to make this game happen at this point.

So yeah, thanks for reading. Please consider making a sequel.

(1 edit) (+3)

Hi, thanks for all the detailed feedback. Moving forward with the game we're basically on the same page, most of your ideas sound right in line with my own thoughts. I love KOF / SNK stuff too so I'm definitely aspiring to have some really nice backgrounds and atmosphere. I always appreciate being compared to the masters. :)

-Sword cleaning animation after the duel would be so cool too

One thing I really like is that when you attack after winning and don't hit the opponent's body, the blood from your sword gets thrown off the blade. It really reinforces the "would be cool to be able to do that then sheathe the blade" idea!

(+2)

I uploaded a video :)

One thing I will say, is that when they draw their swords, the edge should be pointing up. That's how katanas were, and are carried. Just a little thing I noticed, not a big deal.

(+1)

I really love the way you edited this, thanks for your support.

Thank you, thank you for the great game :)

(+1)

This could be explained away by saying the game is set somewhere from the 10th to the 13th century. The earlier stages predate the invention of the katana and even through the late 13th century, the tachi was more common. That's important because those were usually worn up the other way.

Also that video is amazing, great work!

(+1)

That's true, I hadn't considered that. A katana is worn edge up, in the belt, and a tachi is worn edge down, with a harness.

And thank you! I had fun making it

In which Engine or Language did you made this game?

I can't remember the answer, but you will find it in an older comment.

Hi, it's Game Maker Studio 1 (GML).

(+2)

wow! This is great! I tried making a game like this once, but the execution here is brilliant. Well done! yes, the menu could use some work, but who cares when the game itself is fantastic? Bravo!

Thanks!

(+3)

I literally made an account because I need to gush about this game in a paragraph.

The gameplay is visceral and intense, while also being simple, making it easy to get the hang of, while also extremely satisfying. I've been playing it all day. It does an amazing job of making it feel like you're really clashing swords. The sound is great, the graphics are pleasant, the arenas are cool, and the gameplay makes me squee. Of course it could use some polishing here and there, but I'm still completely satisfied with how it is released now.

Mr. Developer Sir, I really hope you continue to develop this game; it'd make my lifetime. This really is the ultimate fighting game for me. Despite being so simple, it gives me the same rush as Sekiro.

Thanks, that's really nice (I loved Sekiro). I'll hopefully start expanding it soon.

could you make this for browsers or mobile maybe

Made a video on this game -


(literally cannot stop playing it, its so fun)

Thanks for playing :)

(+1)

Great game, better than nidhogg.

Thanks!

(+2)

This game is better than Ghost of Tsushima... don't @ me tho😂

Great video, I always love seeing friends playing together.

(+2)

Hey, Drasnus, hope you remember me! I came across a huge bag of cash and I was wondering if you would be interested in getting funded to finish a game in exchange for a small percentage of the sales. I don't necessarily expert to turn a profit, I'm more interested in helping you release a game.

(+2)

Hey man, that's an outrageously generous offer and I really appreciate all your support for my work. I'm a little busy right now with a freelance art commitment but I'd like to think it over carefully and discuss it further with you soon. Is there a place I can message you?

(+2)

Can you set up a temporary e-mail address so we can exchange Skype or Telegram without leaving our contact info on the internet? I could do it too, but people are more likely to want to scam the funder than the funded (I'm probably just paranoid, but better safe than sorry :)) ).

Deleted 39 days ago
(+2)

I'm just upvoting these comments because I want to see this game get more attention. Also please, if the game does get funded and released "properly" DON'T go exclusively with Steam. It's been a literal health hazard for many users since 2019, and in spite of knowing the problem for that long, Valve has not merely refused to fix it, but blocked the use of the only safe workaround some people had.

I'm more likely to support Epic exclusivity than a game released only on Steam at this stage, and I'm not alone in doing so. Make sure the game remains available - as the final product - on here, or release on GOG or the Microsoft store as well. Steam is the biggest gaming platform, but they're making some MASSIVE mistakes recently and pushing consumers elsewhere.

(1 edit) (+1)

Hey, thanks for your support as always. Grindologist and I have been talking and things are looking optimistic for the game. It'll still be a while before the game has been polished and packaged, but when it does I'll be sure to make it available anywhere I can - including on Itch and hopefully GOG.

(+1)

That's great news and good luck!

Im still waiting for that Mac build so I can play the game for myself, Im really eager to play it

(1 edit) (+1)

Really good game. Please contiune i wait the full game :D

will this ever be a full game, do u guys now any games like it 

this is one of the best  games a come by in a long time 

The closest comparisons are either nowhere near close to the depth and complexity of First Cut, or don't have the one-hit-kill mechanic.

...unless you count the card game I made, which isn't realtime (obviously, because card game).

(+1)

Thanks, I'll hopefully be expanding the game soon.

I've often heard it compared to Bushido Blade for ps1, or Barbarian from 1987, although I've only seen those games in videos.

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