Impending Update
I noticed this little game started getting more downloads lately and I figured it was about time I gave it some love.
The game will now be compiled using the YoYo Compiler which should lead to performance improvements on weaker systems. If the game has been running in slow motion for you this should hopefully fix that.
I am also working on a new mechanic:
A well timed dodge can give you an advantage, but poor timing will lead to a swift death. I am still playing around with how it will work; at the moment you can use it to duck under horizontal slashes or as a mini-dash to step out of enemy range. It can also chain into a quick followup slash as a counter.
I'm also trying to figure out how to improve the keyboard controls. I play this game with a gamepad and that's what it was built for, as such it is significantly harder trying to aim your sword using the arrow keys. If anyone has any ideas for how to make keyboard controls more comfortable I am open to suggestions.
This update should be arriving fairly soon once I'm happy with the tweaked mechanics.
Get First Cut
First Cut
Status | Prototype |
Author | Drasnus |
Genre | Fighting |
Tags | 2D, Gore, Local multiplayer, Multiplayer, Pixel Art |
More posts
- First Cut: Samurai Duel - Now Available on SteamJan 17, 2024
- New Trailer, Release DateJan 02, 2024
- New Footage: Beta 0.27Aug 28, 2023
- New Footage: Beta 0.26Jul 23, 2023
- Closed Beta on SteamApr 14, 2023
- New Years' Check-inJan 15, 2023
- Steam Page / TrailerNov 14, 2022
- More News - Discord, Steam, New FootageOct 21, 2022
- Further ProgressAug 31, 2022
- Art Pass 3: Customisation and DeathJul 07, 2022
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