Are you using their GML Block or their GML code? Also is GameMaker: studio priced or not? Cause If I remember correctly GameMaker is free but GameMaker: studio is pay to use or I'm just dumb and forgot
I use GML code. They just call it 'GameMaker' now because they dropped the 'studio' title recently. They have a subscription model these days, but I bought GMS1 on sale a long time ago and I still use that version, which is unsupported but it has no subscription. Currently they only sell GMS2, with a subscription.
I used a ps4 controller but this will also work with any other kind of external device, here's what you do:
1- Connect your controller to your computer via bluetooth or cable
2- Open steam and activate big picture mode
3- Go to settings → Controller → Controller settings and make sure your controller has been identified(I recomend naming it so you can recognize it more easily)
4- Go back to Controller → Base Configurations → Desktop Configurations
5- From there you can now customize and set the buttons according to the First Cut controller scheme you are using.
If you want a more visual aid I found this video helpful:
Finally, a game I downloaded from twitch for my games folder that isn't going into the 'hgames' subfolder. You should know this is high praise on this website.
absolutely awesome, makes me wanna play Ni Ten Ichi Ryu (Two Swords, One Heaven) by Photek with this game lol
love seeing this game getting updated, reminds me of Bushido Blade and Hellish Quart (fun fact : there was a Samurai called Hasekura Tsunenaga who went to the city of Rome around the 1600s, so maybe we could possibly see a samurai in HQ, or maybe when we see mods support)
One of the best games I've played in a while, I feel like it would benefit from an in game tutorial because the combat is so complex but the complexity makes the game really fun for me. 10/10
dude I mist be on something because when I dodge down I still die by the enemies down attack, but when he does the exact same thing he pulls it off? I don't understand this logic, and also my attacks are really slow some times. Ok if I have a lot of fatigue, but when the round just started!? I read how the fatigue stuff works, but sometimes it looks like some times the things that supposed to give fatigue doesn't. And the things that shouldn't does, either I have a old version (I got this game 7-6 days) or this game has a lot of bugs.
You're not tripping, you just have to dodge with your sword looking down so you're invulreable to side, and upward attacks, but the ai tries to switch do an attack from above, switch stances to counter.
For the low fps, check Drasnus's solution, I'll copy and paste it here for ease of use:
The game is running at half-speed (30-40fps consistently, feels sluggish and slow):
Try opening the options.ini file in notepad and changing 'AlternateSyncMethod' to 1.
You can also try running the exe in compatibility mode.
Also try installing Visual C++ 2012 x86 and x64.
And finally, turn on visable fps so you can see if it's the fatigue or just your computer. Also, it's buggy because it's more of a demo or initial version of the game, if you check the update logs you'll see Drasnus is constantly working on the new version. Hope this helps :)
ok thanks dude this helped a lot but ngl doesn't fixing the game by yourself just a bad idea? because who knows what could happen, and also doesn't itch.io have a standard of what games can be uploaded here? Not trying to insult them or anything but its sorta a mess.
Well yes, you have a point but it's still a prototype, quoting Drasnus: A small fighting game started in 2017.
It's currently more of a barebones version but Drasnus's working a Premium version which he'll release on steam idealy around november-december. You can see the progress he has made in the art passes, which is actually really impresive(It's right above the comment section).
So, with time, we'll get a nice, polished and refined game and I bet you it's gonna be worth the wait.
PS: sorry for the repition, I forgot I told you about the artpasses before
Amazing, it's a gem as it is. I hope it gets expanded as much as possible since the core gameplay is so good and could maybe be squeezed for a lot of content aside from the duel mode.
I mean, practice really does makes "perfect", I usually try to play the game as much as possible in my free time during classes and I've gotten quite good, to the point where I've gone from almost giving up on the game because I didn't understand how to even dodge, to the point where I have beaten the Master 100-65 at a quite consistent rate.
It just takes practice and learning the algorithem. Just make sure that before you advance in difficulty, you are profficiant in beating your current opponent. If you can barely beat the current AI, you're most definetly not ready for the next one.
(Heads up: Fighting the Master AI is not practice so you can then go fight your friends, the AI has a pattern you can memorise. You can't anticipate what a person does like you can a program. So try doing both, fighting your friends and the AI so you can get the best of both worlds). Hope this helps :)
Yes i saw the updates, it looks hella cool ngl if it was paid i wouldn't be able to get it because of my parents. but still the dev can do what ever they wants.
Edit: and also why doesnt he upload the new version, doesnt seem like everyone will be mad because they love the game. And also he can just leave the current version up so they can have there cake and eat it
Well, he wants to finish it before making it public so it isn't a buggy mess, he will leave the free version up though.
Also, unless your parents are super strict they'll let you get it. Grindologist(Drasnus's "payer") actually said that it'll be super afordable and pretty much inexpensive.
This game is my favourite game from itch.io i just beat the hardest difficulty bot in a first to three and made my little bro cry when i destroyed him. Very much recommended.
I see a lot of people have been asking for a Discord which is fair enough. I don't often use Discord myself, and I generally prefer to keep updates somewhere easily archived and accessible, but I'm sure it'd be convenient for people to get pinged whenever I post something. I'm going to update the blog some time soon with more of the new content so I'll consider making one. Thanks for playing.
Currently the art passes are our only form of insight besides the comments left, a discord would be awsome but it would take time to set up so let's see what they decide to do
CyB0RG200731 is right, I'm currently using the blog on this page to post progress. I think cross-posting, and smaller more frequent progress updates would be more valuable going forward though.
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Bug report:
Not sure if the bloody background is unfinished or the graphics has failed to load. But the bloody waterfall area doesn't have a bloody river.
Love your game! Especially the background art!
How do I select a bloody background? Its so cool! I have seen the bloody background in random map fights but I can't seem to set it in map selection.
It's a rare random encounter.
Someone explained in detail in the discord server how to use custom backgrounds:
https://discord.gg/nkA8XhJXVt
Simple and very polished mechanics, I love it
good game
i got 10-102 in master, i am proud
:)
Hi
Could you mind telling me in what game engine was this game made?
Thanks.
Hi, it's GameMaker: Studio.
Are you using their GML Block or their GML code?
Also is GameMaker: studio priced or not?
Cause If I remember correctly GameMaker is free but GameMaker: studio is pay to use or I'm just dumb and forgot
I use GML code. They just call it 'GameMaker' now because they dropped the 'studio' title recently. They have a subscription model these days, but I bought GMS1 on sale a long time ago and I still use that version, which is unsupported but it has no subscription. Currently they only sell GMS2, with a subscription.
Damn you lucky I missed GMS1 it's kinda sad that they made it to be on subscription now and not a one time payment
very beautiful
i can finally be the samurai warriors from my japanese anime
Do you have plans for online duels?
Post-launch on Steam, they might be implemented.
Just scored 44 on master im feeling so proud about myself
Awesome game.👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻😉😉😉😉😉😉
mama mia
i like the way it looks, dodging attacks and the way the player attacks, its, just incredible
its just perfect
This is one of the best portrayals of swordsmanship I've seen in a video game.
I like it)
so grea!
I keep on getting virus scan error, it is a thing that I have to fix or some error game files? because on itch.io downloading other games are fine
If this appears
Press More info and then run anyway should appear below and pressing that should let you run the game.
If you meant something else, try specifying your problem a bit more and maybe I or someone else can find a solution. Hope this helps.
How do I get my playstation controller to work in game?
I used a ps4 controller but this will also work with any other kind of external device, here's what you do:
1- Connect your controller to your computer via bluetooth or cable
2- Open steam and activate big picture mode
3- Go to settings → Controller → Controller settings and make sure your controller has been identified(I recomend naming it so you can recognize it more easily)
4- Go back to Controller → Base Configurations → Desktop Configurations
5- From there you can now customize and set the buttons according to the First Cut controller scheme you are using.
If you want a more visual aid I found this video helpful:
Hope this helps, best of luck
ITS GREAT
Why normal mode so hard T _T
Finally, a game I downloaded from twitch for my games folder that isn't going into the 'hgames' subfolder. You should know this is high praise on this website.
absolutely awesome, makes me wanna play Ni Ten Ichi Ryu (Two Swords, One Heaven) by Photek with this game lol
love seeing this game getting updated, reminds me of Bushido Blade and Hellish Quart (fun fact : there was a Samurai called Hasekura Tsunenaga who went to the city of Rome around the 1600s, so maybe we could possibly see a samurai in HQ, or maybe when we see mods support)
Slick as a hell. Love all the little animations for each kill.
amazing, 2d bushido blade
Can you turn off blood?
There will be an option for that in the full release on Steam.
One of the best games I've played in a while, I feel like it would benefit from an in game tutorial because the combat is so complex but the complexity makes the game really fun for me. 10/10
Glad you like it! There will be a tutorial in the full version that will be released on Steam.
dude I mist be on something because when I dodge down I still die by the enemies down attack, but when he does the exact same thing he pulls it off? I don't understand this logic, and also my attacks are really slow some times. Ok if I have a lot of fatigue, but when the round just started!? I read how the fatigue stuff works, but sometimes it looks like some times the things that supposed to give fatigue doesn't. And the things that shouldn't does, either I have a old version (I got this game 7-6 days) or this game has a lot of bugs.
You're not tripping, you just have to dodge with your sword looking down so you're invulreable to side, and upward attacks, but the ai tries to switch do an attack from above, switch stances to counter.
For the low fps, check Drasnus's solution, I'll copy and paste it here for ease of use:
The game is running at half-speed (30-40fps consistently, feels sluggish and slow):
Try opening the options.ini file in notepad and changing 'AlternateSyncMethod' to 1.
You can also try running the exe in compatibility mode.
Also try installing Visual C++ 2012 x86 and x64.
And finally, turn on visable fps so you can see if it's the fatigue or just your computer. Also, it's buggy because it's more of a demo or initial version of the game, if you check the update logs you'll see Drasnus is constantly working on the new version. Hope this helps :)
ok thanks dude this helped a lot but ngl doesn't fixing the game by yourself just a bad idea? because who knows what could happen, and also doesn't itch.io have a standard of what games can be uploaded here? Not trying to insult them or anything but its sorta a mess.
Well yes, you have a point but it's still a prototype, quoting Drasnus: A small fighting game started in 2017.
It's currently more of a barebones version but Drasnus's working a Premium version which he'll release on steam idealy around november-december. You can see the progress he has made in the art passes, which is actually really impresive(It's right above the comment section).
So, with time, we'll get a nice, polished and refined game and I bet you it's gonna be worth the wait.
PS: sorry for the repition, I forgot I told you about the artpasses before
or maybe u post first cut on steam
Drasnus can we have naginatas and other weapons next update please
is the new thing out already?
Not yet. It will be on Steam when it's ready.
oo
Really Like this!
Amazing, it's a gem as it is. I hope it gets expanded as much as possible since the core gameplay is so good and could maybe be squeezed for a lot of content aside from the duel mode.
So well made game, Totally recommend it
more fun if you play with someone
Yea dude because if you play anything more than normal its impossible to kill them.
I mean, practice really does makes "perfect", I usually try to play the game as much as possible in my free time during classes and I've gotten quite good, to the point where I've gone from almost giving up on the game because I didn't understand how to even dodge, to the point where I have beaten the Master 100-65 at a quite consistent rate.
It just takes practice and learning the algorithem. Just make sure that before you advance in difficulty, you are profficiant in beating your current opponent. If you can barely beat the current AI, you're most definetly not ready for the next one.
(Heads up: Fighting the Master AI is not practice so you can then go fight your friends, the AI has a pattern you can memorise. You can't anticipate what a person does like you can a program. So try doing both, fighting your friends and the AI so you can get the best of both worlds). Hope this helps :)
Yes i saw the updates, it looks hella cool ngl if it was paid i wouldn't be able to get it because of my parents. but still the dev can do what ever they wants.
Edit: and also why doesnt he upload the new version, doesnt seem like everyone will be mad because they love the game. And also he can just leave the current version up so they can have there cake and eat it
Well, he wants to finish it before making it public so it isn't a buggy mess, he will leave the free version up though.
Also, unless your parents are super strict they'll let you get it. Grindologist(Drasnus's "payer") actually said that it'll be super afordable and pretty much inexpensive.
This game is my favourite game from itch.io i just beat the hardest difficulty bot in a first to three and made my little bro cry when i destroyed him. Very much recommended.
It's covered by the fps counter but I managed to get 14 kills on the master ai in survival.
Any chance on a discord for updates on the next game? Seriously cannot wait.
I see a lot of people have been asking for a Discord which is fair enough. I don't often use Discord myself, and I generally prefer to keep updates somewhere easily archived and accessible, but I'm sure it'd be convenient for people to get pinged whenever I post something. I'm going to update the blog some time soon with more of the new content so I'll consider making one. Thanks for playing.
Do you already have a place where you are currently posting updates?
Currently the art passes are our only form of insight besides the comments left, a discord would be awsome but it would take time to set up so let's see what they decide to do
CyB0RG200731 is right, I'm currently using the blog on this page to post progress. I think cross-posting, and smaller more frequent progress updates would be more valuable going forward though.