One interesting suggestion of mine, it's been quite a while since I've commented on this really cool game too btw, but here's one good suggestion. Since the game already has a very good blood splatter effect and what-not, you think that the kills could have some physics behind them too? That would beautiful, I'm not saying that the kills now are bad, or unintriguing, but it would be pretty cool to see something like this. Huge props on your game man, lovin' it a lot. PS: Some more weapons would be cool too, like a nodachi, and a naginata, you probably wouldn't add these considering that this is mainly focused on katana blade duels, would be pretty cool tho.
Hey dude, thanks for commenting. It has been a while since my last update because I got busy with school again but I do plan on continuing soon.
By physics, are you referring to things like ragdoll effects? I'm always interested in giving the game more impact so you can be sure I'll be tweaking the kills over time. I've been thinking about adding new weapons or fighting styles since the beginning but it would be a huge undertaking so for now it will likely remain as just katanas. I do like the idea of different fighting styles (I particularly like the idea of a drunken-boxing style of swordplay) but keeping everything balanced would be my number 1 priority.
Anyway, thanks for sticking around. I really appreciate it.
Sorry for the late-ass reply, and no problem man, I always love sticking around with these sorts of games, and yes, I do mean ragdoll effects. And honestly not a surprise or problem that you'll just stick with the katanas, no problamo. New fighting styles sounds hella dope though, love the ideas of your own man, looking forward to other things you'll be adding too.
Amazing game you got here, but I would like to recommend the following. First, fixing the menu, it is kinda hard to navigate with that menu, add background too like a scenery or some sort. Second, a story will be good because you should put a reason why he is fighting with those men, like for example those men burned his village or something that's why he's haunting them for revenge, it's only an example though. Third, better character and sword customization, add different kinds of clothes that he will use, like armors and stuff, put a set of wakizashi too if you find it cool. About the sword customization, you should let players change the color of the sword's handle or add some different swords lmao. Fourth, add a durability bar for the katana below your character, when the katana's durability is exhausted, he'll use the wakizashi as a replacement for the katana. That is all, I really, really want to see your game progress at this point. I'll comment again if I got new ideas. Thanks for the game :D
Thanks for your thoughts. I'm still figuring out how I'm going to proceed; some of your ideas line up with my plans, some don't, but we'll see how it turns out down the line. A little story mode is definitely something I'm interested in, plus fixing the menu and more customization. I'm glad you like it. :)
Wow, amazingly fun, captivating. You really nailed the feeling of suspense even on mouse and keybord. Love to see what this turns into, care to add boken and other weaponry to? This can be huge! much love!
Thanks! I'm still figuring out where it will go. It would be great to add some new weapons but it might require another overhaul of the player sprites and a lot of testing to keep it balanced. We'll see how it goes. I've considered adding a boken for a while since it would only require changing the sword colour and adding a 'knocked out' animation.
AMAZING game. beautiful artwork amazing combat. however this game must have multiplayer. if you add online to this it will be A M A Z I N G. i know you probably have other things to add but consider adding multiplayer sometime. ALSO consider adding different swords and achievements. again wonderful game amazing work
ok. this is beautiful. the atmosphere is gorgeous, and the combat is complex enough not to be mindless. an idea would be to add more characters. (like a samurai, or an old man.)
It depends on your control scheme. If you're using mouse and keyboard: it's right click to dodge and if you're holding your sword high or low you will sidestep.
Hi Joel. X refers to the blue button on an xbox controller, and [] is intended to represent 'square' on a playstation controller. What controller is it that you're using?
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Async Event: System Event for object obj_menu:
Push :: Execution Error - Variable Index [0,4] out of range [1,4] - -1.player(100047,4) at gml_Object_obj_menu_Other_75 ############################################################################################
this is what I get once I plug my PS4 controller in..
another thing I noticed is that the AI can somehow magically stop their attack to counter. I don't know if that is a feature I can use too or just a bug in the AI. I do enjoy the game as difficult as the AI can be. I also found out that if your cornored you just spam the attack and kill your opponent :/ which you can abuse to the max to never lose, so that would be worth looking into as well
The AI is a little basic, but it uses the exact same base code as the player. Instead of being controlled by hand it makes decisions based on a script. As far as I know it shouldn't be able to interrupt its own actions because like the player it only has control when it's not currently attacking or blocking. I'll keep an eye out though, maybe it's just parrying?
The corner thing should be an easy fix if I just make the AI back up when you're cornered. I'll try it out.
I'm going to push a new build soon with some difficulty options that will affect the AI's reflexes and aggressiveness. It should be a bit more forgiving for new players, plus an extra hard mode for a bigger challenge.
Thanks for the feedback, I'll see what I can do to tweak the intelligence as I go.
I just tried out your new update and honestly, I couldn't ask for more. You really outdid yourself with this update, the difficulties match perfectly with the actions of the bot (easy like the bot takes 2 seconds to attack xD). Another thing I've learned from the bots is to use the dash more often. Like when the bot has to recover from a strike or a parry, which is very handy.
Yeah I haven't quite worked out giving the AI the dash yet. I tried a long while ago and it was zooming around like crazy. I'll figure it out in time I guess. For now it's your advantage. :)
I just updated the build. I don't currently have a PS4 controller (or a 2nd controller) to test this stuff so any feedback you can give is greatly appreciated.
it works really well now, the AI is really challenging but not impossible. I hope you make more of these kinds of games as I can't really find any of these kind of games
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One interesting suggestion of mine, it's been quite a while since I've commented on this really cool game too btw, but here's one good suggestion. Since the game already has a very good blood splatter effect and what-not, you think that the kills could have some physics behind them too? That would beautiful, I'm not saying that the kills now are bad, or unintriguing, but it would be pretty cool to see something like this. Huge props on your game man, lovin' it a lot. PS: Some more weapons would be cool too, like a nodachi, and a naginata, you probably wouldn't add these considering that this is mainly focused on katana blade duels, would be pretty cool tho.
Hey dude, thanks for commenting. It has been a while since my last update because I got busy with school again but I do plan on continuing soon.
By physics, are you referring to things like ragdoll effects? I'm always interested in giving the game more impact so you can be sure I'll be tweaking the kills over time. I've been thinking about adding new weapons or fighting styles since the beginning but it would be a huge undertaking so for now it will likely remain as just katanas. I do like the idea of different fighting styles (I particularly like the idea of a drunken-boxing style of swordplay) but keeping everything balanced would be my number 1 priority.
Anyway, thanks for sticking around. I really appreciate it.
Sorry for the late-ass reply, and no problem man, I always love sticking around with these sorts of games, and yes, I do mean ragdoll effects. And honestly not a surprise or problem that you'll just stick with the katanas, no problamo. New fighting styles sounds hella dope though, love the ideas of your own man, looking forward to other things you'll be adding too.
Amazing game you got here, but I would like to recommend the following. First, fixing the menu, it is kinda hard to navigate with that menu, add background too like a scenery or some sort. Second, a story will be good because you should put a reason why he is fighting with those men, like for example those men burned his village or something that's why he's haunting them for revenge, it's only an example though. Third, better character and sword customization, add different kinds of clothes that he will use, like armors and stuff, put a set of wakizashi too if you find it cool. About the sword customization, you should let players change the color of the sword's handle or add some different swords lmao. Fourth, add a durability bar for the katana below your character, when the katana's durability is exhausted, he'll use the wakizashi as a replacement for the katana. That is all, I really, really want to see your game progress at this point. I'll comment again if I got new ideas. Thanks for the game :D
Thanks for your thoughts. I'm still figuring out how I'm going to proceed; some of your ideas line up with my plans, some don't, but we'll see how it turns out down the line. A little story mode is definitely something I'm interested in, plus fixing the menu and more customization. I'm glad you like it. :)
Thanks for noticing my comment, Im looking forward to your game :D Goodluck bud!
Wow, amazingly fun, captivating. You really nailed the feeling of suspense even on mouse and keybord. Love to see what this turns into, care to add boken and other weaponry to? This can be huge! much love!
Thanks! I'm still figuring out where it will go. It would be great to add some new weapons but it might require another overhaul of the player sprites and a lot of testing to keep it balanced. We'll see how it goes. I've considered adding a boken for a while since it would only require changing the sword colour and adding a 'knocked out' animation.
Okay, this is awesome.
AMAZING game. beautiful artwork amazing combat. however this game must have multiplayer. if you add online to this it will be A M A Z I N G. i know you probably have other things to add but consider adding multiplayer sometime. ALSO consider adding different swords and achievements. again wonderful game amazing work
Thanks man. Adding networking is a lot of work but I might just give it a shot sometime.
Why does the level go red for some rounds? Is this a easter egg?
Yes. There's a small chance that you'll end up in one of the 'blood' stages.
How do I play 2 player?
You need to have a controller (either xbox or ps4) and a keyboard.
How do I play 2 player?
Why then i press start game is throw error?
What does the error say?
Sorry,game work now i just didnt download DirectX Sorry again
I thought it might be that. I'm glad it's working for you.
THIS GAME IS VERY BEAUTIFUL! :D AND MAKE VERY FUN ^^
Great video, thanks!
ok. this is beautiful. the atmosphere is gorgeous, and the combat is complex enough not to be mindless. an idea would be to add more characters. (like a samurai, or an old man.)
Thank you. I'd like to add more characters at some point in the future when I have more time.
I'm in love!
Thanks!
Great game! Are you gonna update it more?
Yes, that's the plan.
Well, the sidestep doesnt work for me, is it by pressing w?
It depends on your control scheme. If you're using mouse and keyboard: it's right click to dodge and if you're holding your sword high or low you will sidestep.
Really cool game! Early to say, but it's intuitive enought that would work nicely on mobile also.
Thanks buddy. I hadn't thought of that but I'll consider it.
I cant imagine this game's future.
Amazing!
Thanks!
wow this game is very good i like it
Thanks buddy
this really intense
Thanks for taking a look
Awesome update. Love the new customization options and how you get the blood off of your sword. The randomized opponents are cool too.
Thanks, I'm glad you like it.
Np dude.
Absolutely amazing.
Thanks!
A fun little time waster. It is best VS a friend. :)
Here is a short video we made while playing:
Keep up the good work!!!An older version but I enjoyed the game and getting my head chopped off.
Good effort, thanks for posting.
Small game yet highly addictive, true mastery of game making this one thanks, here is my playthrough
Hey man. I love the video; thanks for taking the time.
when its this good, its worth the time ty
This game is a TON of fun! I'm not too great by any means, but I did knock out a few Master rounds! ⚔️⚔️⚔️
Hey dude, great video. It's always fun to see how people do. :)
Thanks, glad ya liked it! Excited to keep up with future updates.
Awesome man. I want to make something like this. I've been thinking about a bushido blade clone for a LONG time...
Thanks man.
do you use GameMaker?
That's right
I am working at a game in GameMaker and i think it will be ready next week. Can you plase just take a look at it when i post it?
Sure, I'd be happy to.
Thanks man!
amazing graphics, overly difficult playstyle
Thanks man. The next update will have some difficulty options. It won't be long.
nice!
Brings back memories of Bushido Blade. Awesome game!
Thanks man. It's more or less what I was going for.
A decently hard game that I found to be........more or less good. It was a challenge at first, then I got a bit more used to it.
Hey dude, nice video. Thanks for taking a look. :)
Fighting with the keyboard can be a little tricky but it looks like you got the hang of it.
a bit lol and np I enjoyed it
this game is pretty good, nice aesthetics and beautiful blood... blood!
Thanks man.
Can't press anything. Stuck on the option screen.
Do you have a controller?
Edit: In the current build press Start on a controller or Space on keyboard to begin.
I have a controller, but I play with my keyboard usually. Tried pressing Space, didn't work.
It looks like a fantastic game! i just wish i had a controller to play it with, Please consider making it playable for PC
I'll add some keyboard controls in the next build.
Updated. You can use keyboard controls now.
The description mixes controls for controller and controls for keyboard, could you fix that?
Joel
I just saw that X was a Playstation Controller button, i use some other so i dont remember
Joel
Hi Joel. X refers to the blue button on an xbox controller, and [] is intended to represent 'square' on a playstation controller. What controller is it that you're using?
Its an Xbox 360 controller
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Async Event: System Event
for object obj_menu:
Push :: Execution Error - Variable Index [0,4] out of range [1,4] - -1.player(100047,4)
at gml_Object_obj_menu_Other_75
############################################################################################
this is what I get once I plug my PS4 controller in..
I think I know what's wrong. Let me try a fix.
another thing I noticed is that the AI can somehow magically stop their attack to counter. I don't know if that is a feature I can use too or just a bug in the AI. I do enjoy the game as difficult as the AI can be. I also found out that if your cornored you just spam the attack and kill your opponent :/ which you can abuse to the max to never lose, so that would be worth looking into as well
The AI is a little basic, but it uses the exact same base code as the player. Instead of being controlled by hand it makes decisions based on a script. As far as I know it shouldn't be able to interrupt its own actions because like the player it only has control when it's not currently attacking or blocking. I'll keep an eye out though, maybe it's just parrying?
The corner thing should be an easy fix if I just make the AI back up when you're cornered. I'll try it out.
I'm going to push a new build soon with some difficulty options that will affect the AI's reflexes and aggressiveness. It should be a bit more forgiving for new players, plus an extra hard mode for a bigger challenge.
Thanks for the feedback, I'll see what I can do to tweak the intelligence as I go.
I just tried out your new update and honestly, I couldn't ask for more. You really outdid yourself with this update, the difficulties match perfectly with the actions of the bot (easy like the bot takes 2 seconds to attack xD). Another thing I've learned from the bots is to use the dash more often. Like when the bot has to recover from a strike or a parry, which is very handy.
Hey dude thanks for sticking around.
Yeah I haven't quite worked out giving the AI the dash yet. I tried a long while ago and it was zooming around like crazy. I'll figure it out in time I guess. For now it's your advantage. :)
I just updated the build. I don't currently have a PS4 controller (or a 2nd controller) to test this stuff so any feedback you can give is greatly appreciated.
it works really well now, the AI is really challenging but not impossible. I hope you make more of these kinds of games as I can't really find any of these kind of games
Thanks man. I'll keep at it. :)
Are you thinking about making a windows version?