Wow, amazingly fun, captivating. You really nailed the feeling of suspense even on mouse and keybord. Love to see what this turns into, care to add boken and other weaponry to? This can be huge! much love!
Thanks! I'm still figuring out where it will go. It would be great to add some new weapons but it might require another overhaul of the player sprites and a lot of testing to keep it balanced. We'll see how it goes. I've considered adding a boken for a while since it would only require changing the sword colour and adding a 'knocked out' animation.
AMAZING game. beautiful artwork amazing combat. however this game must have multiplayer. if you add online to this it will be A M A Z I N G. i know you probably have other things to add but consider adding multiplayer sometime. ALSO consider adding different swords and achievements. again wonderful game amazing work
ok. this is beautiful. the atmosphere is gorgeous, and the combat is complex enough not to be mindless. an idea would be to add more characters. (like a samurai, or an old man.)
It depends on your control scheme. If you're using mouse and keyboard: it's right click to dodge and if you're holding your sword high or low you will sidestep.
Hi Joel. X refers to the blue button on an xbox controller, and [] is intended to represent 'square' on a playstation controller. What controller is it that you're using?
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Async Event: System Event for object obj_menu:
Push :: Execution Error - Variable Index [0,4] out of range [1,4] - -1.player(100047,4) at gml_Object_obj_menu_Other_75 ############################################################################################
this is what I get once I plug my PS4 controller in..
another thing I noticed is that the AI can somehow magically stop their attack to counter. I don't know if that is a feature I can use too or just a bug in the AI. I do enjoy the game as difficult as the AI can be. I also found out that if your cornored you just spam the attack and kill your opponent :/ which you can abuse to the max to never lose, so that would be worth looking into as well
The AI is a little basic, but it uses the exact same base code as the player. Instead of being controlled by hand it makes decisions based on a script. As far as I know it shouldn't be able to interrupt its own actions because like the player it only has control when it's not currently attacking or blocking. I'll keep an eye out though, maybe it's just parrying?
The corner thing should be an easy fix if I just make the AI back up when you're cornered. I'll try it out.
I'm going to push a new build soon with some difficulty options that will affect the AI's reflexes and aggressiveness. It should be a bit more forgiving for new players, plus an extra hard mode for a bigger challenge.
Thanks for the feedback, I'll see what I can do to tweak the intelligence as I go.
I just tried out your new update and honestly, I couldn't ask for more. You really outdid yourself with this update, the difficulties match perfectly with the actions of the bot (easy like the bot takes 2 seconds to attack xD). Another thing I've learned from the bots is to use the dash more often. Like when the bot has to recover from a strike or a parry, which is very handy.
Yeah I haven't quite worked out giving the AI the dash yet. I tried a long while ago and it was zooming around like crazy. I'll figure it out in time I guess. For now it's your advantage. :)
I just updated the build. I don't currently have a PS4 controller (or a 2nd controller) to test this stuff so any feedback you can give is greatly appreciated.
it works really well now, the AI is really challenging but not impossible. I hope you make more of these kinds of games as I can't really find any of these kind of games
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Wow, amazingly fun, captivating. You really nailed the feeling of suspense even on mouse and keybord. Love to see what this turns into, care to add boken and other weaponry to? This can be huge! much love!
Thanks! I'm still figuring out where it will go. It would be great to add some new weapons but it might require another overhaul of the player sprites and a lot of testing to keep it balanced. We'll see how it goes. I've considered adding a boken for a while since it would only require changing the sword colour and adding a 'knocked out' animation.
Okay, this is awesome.
AMAZING game. beautiful artwork amazing combat. however this game must have multiplayer. if you add online to this it will be A M A Z I N G. i know you probably have other things to add but consider adding multiplayer sometime. ALSO consider adding different swords and achievements. again wonderful game amazing work
Thanks man. Adding networking is a lot of work but I might just give it a shot sometime.
Why does the level go red for some rounds? Is this a easter egg?
Yes. There's a small chance that you'll end up in one of the 'blood' stages.
How do I play 2 player?
You need to have a controller (either xbox or ps4) and a keyboard.
How do I play 2 player?
Why then i press start game is throw error?
What does the error say?
Sorry,game work now i just didnt download DirectX Sorry again
I thought it might be that. I'm glad it's working for you.
THIS GAME IS VERY BEAUTIFUL! :D AND MAKE VERY FUN ^^
Great video, thanks!
ok. this is beautiful. the atmosphere is gorgeous, and the combat is complex enough not to be mindless. an idea would be to add more characters. (like a samurai, or an old man.)
Thank you. I'd like to add more characters at some point in the future when I have more time.
I'm in love!
Thanks!
Great game! Are you gonna update it more?
Yes, that's the plan.
Well, the sidestep doesnt work for me, is it by pressing w?
It depends on your control scheme. If you're using mouse and keyboard: it's right click to dodge and if you're holding your sword high or low you will sidestep.
Really cool game! Early to say, but it's intuitive enought that would work nicely on mobile also.
Thanks buddy. I hadn't thought of that but I'll consider it.
I cant imagine this game's future.
Amazing!
Thanks!
wow this game is very good i like it
Thanks buddy
this really intense
Thanks for taking a look
Awesome update. Love the new customization options and how you get the blood off of your sword. The randomized opponents are cool too.
Thanks, I'm glad you like it.
Np dude.
Absolutely amazing.
Thanks!
A fun little time waster. It is best VS a friend. :)
Here is a short video we made while playing:
Keep up the good work!!!An older version but I enjoyed the game and getting my head chopped off.
Good effort, thanks for posting.
Small game yet highly addictive, true mastery of game making this one thanks, here is my playthrough
Hey man. I love the video; thanks for taking the time.
when its this good, its worth the time ty
This game is a TON of fun! I'm not too great by any means, but I did knock out a few Master rounds! ⚔️⚔️⚔️
Hey dude, great video. It's always fun to see how people do. :)
Thanks, glad ya liked it! Excited to keep up with future updates.
Awesome man. I want to make something like this. I've been thinking about a bushido blade clone for a LONG time...
Thanks man.
do you use GameMaker?
That's right
I am working at a game in GameMaker and i think it will be ready next week. Can you plase just take a look at it when i post it?
Sure, I'd be happy to.
Thanks man!
amazing graphics, overly difficult playstyle
Thanks man. The next update will have some difficulty options. It won't be long.
nice!
Brings back memories of Bushido Blade. Awesome game!
Thanks man. It's more or less what I was going for.
A decently hard game that I found to be........more or less good. It was a challenge at first, then I got a bit more used to it.
Hey dude, nice video. Thanks for taking a look. :)
Fighting with the keyboard can be a little tricky but it looks like you got the hang of it.
a bit lol and np I enjoyed it
this game is pretty good, nice aesthetics and beautiful blood... blood!
Thanks man.
Can't press anything. Stuck on the option screen.
Do you have a controller?
Edit: In the current build press Start on a controller or Space on keyboard to begin.
I have a controller, but I play with my keyboard usually. Tried pressing Space, didn't work.
It looks like a fantastic game! i just wish i had a controller to play it with, Please consider making it playable for PC
I'll add some keyboard controls in the next build.
Updated. You can use keyboard controls now.
The description mixes controls for controller and controls for keyboard, could you fix that?
Joel
I just saw that X was a Playstation Controller button, i use some other so i dont remember
Joel
Hi Joel. X refers to the blue button on an xbox controller, and [] is intended to represent 'square' on a playstation controller. What controller is it that you're using?
Its an Xbox 360 controller
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Async Event: System Event
for object obj_menu:
Push :: Execution Error - Variable Index [0,4] out of range [1,4] - -1.player(100047,4)
at gml_Object_obj_menu_Other_75
############################################################################################
this is what I get once I plug my PS4 controller in..
I think I know what's wrong. Let me try a fix.
another thing I noticed is that the AI can somehow magically stop their attack to counter. I don't know if that is a feature I can use too or just a bug in the AI. I do enjoy the game as difficult as the AI can be. I also found out that if your cornored you just spam the attack and kill your opponent :/ which you can abuse to the max to never lose, so that would be worth looking into as well
The AI is a little basic, but it uses the exact same base code as the player. Instead of being controlled by hand it makes decisions based on a script. As far as I know it shouldn't be able to interrupt its own actions because like the player it only has control when it's not currently attacking or blocking. I'll keep an eye out though, maybe it's just parrying?
The corner thing should be an easy fix if I just make the AI back up when you're cornered. I'll try it out.
I'm going to push a new build soon with some difficulty options that will affect the AI's reflexes and aggressiveness. It should be a bit more forgiving for new players, plus an extra hard mode for a bigger challenge.
Thanks for the feedback, I'll see what I can do to tweak the intelligence as I go.
I just tried out your new update and honestly, I couldn't ask for more. You really outdid yourself with this update, the difficulties match perfectly with the actions of the bot (easy like the bot takes 2 seconds to attack xD). Another thing I've learned from the bots is to use the dash more often. Like when the bot has to recover from a strike or a parry, which is very handy.
Hey dude thanks for sticking around.
Yeah I haven't quite worked out giving the AI the dash yet. I tried a long while ago and it was zooming around like crazy. I'll figure it out in time I guess. For now it's your advantage. :)
I just updated the build. I don't currently have a PS4 controller (or a 2nd controller) to test this stuff so any feedback you can give is greatly appreciated.
it works really well now, the AI is really challenging but not impossible. I hope you make more of these kinds of games as I can't really find any of these kind of games
Thanks man. I'll keep at it. :)
Are you thinking about making a windows version?